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|F0NT| | Posted by herubaz(qutay)qutay at Monday, November 23, 2009

Star Wars: Empire At War (2006)


sumber:http://warezscope.com/downloads/game-downloads/pc-games/84-star-wars-empire-at-war-2006



Info:


There are five game modes: space, land, storyline-campaign, galactic conquest and multiplayer. Another mode, the skirmish mode, is the familiar, classic RTS mode. Skirmishes come in two types: land and space. In land skirmishes, all players start with bases and must research upgrades and capture resource nodes while fighting to destroy the enemy’s base. In space skirmish mode, the base is replaced with a space station that can be upgraded. The player buys ships to attack the enemy with until the enemy space station is destroyed or the enemy forces are destroyed. The player can advance in technology levels to access more powerful ships as the player gains more money. The space station can also be upgraded to better defend itself without requiring the player to leave ships behind to defend it. Skirmish battles require the least time investment, so it is better suited toward casual players. It also has some “free-play” to it. The player can use Jedi in skirmish battles and can take heroes off and on. They can do some changes to the skirmish battles like non-built buildings. Maps can support two, three, or four players, and the difficulty is scalable as easy, medium or hard.

Galactic conquest is the sandbox campaign, in which the player controls Rebel Alliance as it struggles to achieve freedom. Players can also command the Empire and strive to achieve galactic domination. Grand strategy, production, and resource management is facilitated through a two-dimensional galactic map. The player receives funds from planets they control, and money is used to research technology, build defenses, and train troops. Each planet confers different advantages to its owner, even though some bonuses are specific to each faction. For example, controlling Kuat reduces the price of Imperial Star Destroyers by 25 percent.

When enemy forces meet (either fleets in space or ground forces landing an enemy planet) a skirmish-style battle ensues. In galactic conquest, unlike skirmish mode, the player can use only the equipment they brought to the battle (be it an X-wing or AT-AT). Factions must battle across both space and land maps. Each faction has at least one of three broad objectives for galactic conquest, which vary depending on which scenario is being played: kill the enemy leader (Mon Mothma or Palpatine), protect or destroy the Death Star, or completely remove the other faction from the campaign map.

The storyline-campaign follows a semi-open linear path, where the given side must complete sequential mission objectives (such as stealing X-wing prototypes). Campaign missions build up to the plot of Star Wars Episode IV: A New Hope and eventually, the Battle of Yavin.

All modes are played in real time. Days on the galactic map pass continually. When a battle occurs, galactic time is paused while skirmish time begins. After the battle, the galactic day timer resumes. When playing against the computer, the player can accelerate time or pause time on both the galactic and skirmish maps.





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